Michael J. Salvo writes that in technical communication, there has been a shift of observing users to participating with them. This article investigates 3 examples of participatory design: Pelle Ehn’s participatory design method, Roger Whitehouse’s design of tactile signage for blind users, and the design of an online writing program.
“Participatory
design” is better than “user-centered design” because “participatory design” is
more dialogic, which means it’s more focused on the relationship between
designer and user instead of just the user (or just the designer). [But why is
this article subtitled “User-Centered Design”?]
Some key
terms in this article are as follows:
- Democratic workplace
- Two-way communication
- Collaboration
- Interaction
- Negotiation
- User-collaborators
Dialogic
ethics, a two-way way of thinking, comes from Martin Buber’s book, I and Thou, in which Buber denounces the
objectification of the human. When we treat one another as means, he says, we
create an I-to-it relationship, whereas when we treat one another as ends, we
create an I-to-you relationship, or an I-Thou relationship. We should always treat
one another as human beings, and that is a dialogic relationship. Salvo writes,
“When one engages another person as an individual, as a person, one recognizes
the humanity of the other. This recognition makes it possible to know the
other’s needs, which is the point of participatory design: to know from the other’s perspective what is
needed to improve the usability of the design” (276).
Mikhail Bakhtin
is interested in this concept, too, from a linguistic standpoint. And where
Bakhtin is in linguistics, Emmanuel Levinas (Buber’s student) is concerned with
identity when he says that the ethical self is one’s ability to see the
humanity in others. One should see the self in the other and the other in the
self. [That reminds me of Burke's “Four Master Tropes,” as well as Robert Solomon's philosophical work about human emotion emotions.]
When we
author actions, we become responsible for them (276). Participatory design is
to know the other’s needs and to see from their perspective.
[Note
here the great irony of a poorly written article or book: it assumes authority
by virtue of being written, but if it is poorly written, then it contradicts
itself! That’s was the irony that Plato called attention to when he was writing in the Phaedrus!]
Dialogic
ethics thus becomes a counter-statement to Katz’s ethic of expediency. In
short, a dialogue is listening and speaking. Both. Not just one. For all
participants. Design should work the same way. Thus, users ultimately should have a hand in design (288).
[I wonder
if the amount of listening which needs to be done is proportional to a person’s
ultimate ethos. Listening is receiving and learning. Speaking is teaching and
presenting and showing. Speaking is promoting something.
There are
times when we should listen more than we speak and other times when we should
speak more than we listen. It depends on the situation, but the bottom line
here is that we treat others as agents and not objects. What if others are
treating us as objects? Then what? Then we have a duty to treat ourselves as an
agent and get out of there. Also, we shouldn’t unduly silence ourselves as long
as we say what is good.]
From Michael J. Salvo, “Ethics of Engagement: User‐Centered Design and Rhetorical Methodology,” Technical Communication Quarterly 10.3 (2001): 273‐290.
"When we author actions, we become responsible for them (276). Participatory design is to know the other’s needs and to see from their perspective."
ReplyDeleteThat's interesting - I've heard a lot about reader/user focused design (we use a lot of Anderson at work), but I've never heard of it described as participatory before. Does that mean that the reader shares some of the responsibility with the author? What is the difference between the two? And how does the user feel about being involved? (It always bothers me reading manuals that say "you" - even though I do have to write that way at work).